![]() ![]() Lowly rank aside, he has weighty problems to tackle: a mole in the Psychonauts, the Voldemort-esque rumored return of a formerly defeated adversary whose origins are closely tied to those of the Psychonauts themselves, and persistent uncertainty about whether he has a girlfriend. A few delays later, fans finally got their hands on the long-awaited title, which came out on Wednesday for Windows, PlayStation 4, and every recent Xbox system.Īt the start of Psychonauts 2, Raz discovers that he’s only been admitted to the intern program, but his junior status doesn’t hold him back for long. Psychonauts 2 was announced almost six years ago after years of fan campaigning and professional flirtations between Double Fine and potential publishers. Subsequent re-releases raised its profile and expanded its player pool, which made it possible for the sequel to attract almost $4 million in crowdfunding. ![]() The first Psychonauts didn’t sell well initially, but its distinctive visuals, off-kilter characters, and endearing tonal mix of comedy and empathy made it a critical and cult favorite. Like its celebrated predecessor, which arrived in 2005, Psychonauts 2 is a third-person platformer developed by Double Fine, the Microsoft-owned but independently operated studio started by Tim Schafer, the legendary LucasArts auteur. Psychonauts 2 doubles as an interactive art exhibit, but in some respects it’s also a semiconventional video game, so here’s a more mundane description. Yet even though every level looks different, they all unquestionably belong inside Psychonauts, a singular series that follows few rules except to stay resolutely and exquisitely true to itself. ![]() The environments of Psychonauts 2 are as full of folds, wrinkles, and contradictions as the addled in-game brains that contain them. Not because of how lifelike it looks, but because of how much less lively real life looks by comparison. But I compulsively snapped stills of Psychonauts 2 like a tourist on his first trip away from his hometown. I’m not normally a screenshot person when I play games, because fumbling for a capture button or being ambushed by a pop-up breaks the spell of the scenery. After spending time in a world where every character and corner is at least slightly askew, obedient buildings are boring. Nor would one want them to conform to familiar designs or stick to symmetrical layouts. No structures seem up to code, except for the computer code that created them. Every plant needs a trim, and every human a haircut. In the figuratively and literally twisted settings of the sequel to Psychonauts, every hallway is warped. Psychonauts 2 still doesn't have any other broad release window outside of 2018, but when it does release it will arrive on PC, Mac, Linux, PS4, and Xbox One.Nature abhors a straight line. We're able hear a bit of McConnell's score for Psychonauts 2 in the background of the gameplay portion of the update video, but it is on a loop.Īll of this information and more are expanded upon by Schafer and McClendon in newest update video for the game, which you can find at the bottom of the page. The newest update video for the game features McConnell speaking with Double Fine President Tim Schafer as they discuss the vibe and feeling that Schafer wants McConnell to aim for within a certain section of the game. In addition to getting this first level up and running, we see that Peter McConnell, the composer of both Psychonauts and this sequel, has begun his work on the game's score. He also specifies that it is still far from being complete despite combining all of these features together for the first time. According to lead director Zak McClendon, this area of the game is about an hour to 90 minutes in length. Psychonauts 2 has now reached a part of development that Double Fine refers to as "First Playable", which means they have compiled work from the art, animation, tech, design, and cinematic teams into one area of the game. This area of the game, which takes place in a Quarry outside of Psychonauts HQ, now contains quests, combat, movement, dialogue, audio, lighting, textures, and a single cutscene as well. Double Fine Productions has released the newest update on its highly anticipated platforming sequel Psychonauts 2, and the milestone they've hit is a rather large one.
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